The Project Scout Whitepaper
  • Welcome
  • Getting Started
    • Abstract
    • Founder’s Vision
    • Introduction
    • Real World Asset Tokenization (RWAs)
    • Why Football?
    • Existing Business Model in Football
    • The Project Scout
    • Problem Statement
    • Scouting Process
    • Acquisition of Footballers
    • RWA Tokenization Model of Scout
    • Benefits of Tokenization
    • The Project Scout Token – $SCOUT
    • Utilities
    • Baller Development Program
    • Scout App & Initial Baller Offering (IBO)
    • How It Works
    • IBO Participation
    • The Project Scout Footballer Pieces & Flow
    • Valuation and Pricing of Tokenized Footballer Pieces
    • Income Distribution
    • Future Vision
    • Legal
    • Terms of Service
    • Privacy Policy
    • Cookies Policy
    • Disclaimers
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  1. Getting Started

Why Football?

Football is undeniably the most widely followed sport in the world in terms of audience and viewership. It is estimated that more than 4 billion people actively follow the sport globally.

The football audience goes far beyond simply watching matches or supporting teams. The fantasy football market alone is valued at approximately $8 billion, while the global football wagering economy is estimated at around $73 billion. Additionally, the total market cap of football-related fan tokens stands at $1.9 billion. These figures are expected to double within the next decade.

As these numbers clearly indicate, football fans represent a massive demographic one that is willing to take risks, eager to demonstrate their knowledge of the game, and open to investing in their passion.

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Last updated 15 days ago